|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Thgil Goldcore
Advenus Classem
335
|
Posted - 2012.04.13 18:16:00 -
[1] - Quote
Indeed. We dont walk around our ships while flying them, but how the Capsuleer/crew interface works you can take some liberties with. I always envisioned there to be little holo-projectors near any major operations station in my ship, so If I needed to I could give orders directly... although most times it would just be the computer assigning personnel.
Its important also not to get to attached to your crew on a RP level. Most of em die when your ship breaks up, and it will break up. Makes for great character moments, but you gotta figure eventually you will grow numb to the needs of men. All of it part of the capsuleer condition. |
Thgil Goldcore
Advenus Classem
338
|
Posted - 2012.04.17 06:33:00 -
[2] - Quote
Or the capsuleer from just turning off life-support.
Considered writing about a case of minmatar slaves trying to take over the ship of a amarr loyalist. Its why you always take good care of you slaves kids ^_^ |
Thgil Goldcore
Advenus Classem
379
|
Posted - 2012.12.01 11:34:00 -
[3] - Quote
Least Amarrian holders like myself get a free ride on crew costs ^_^
Although I am also under the assumption that each capsuleer has a whole host of support employees. For a rookie pilot in a noobship that may be only 10 people, but for people with planetary facilities, capital ships, and many other holdings under their personal command, could be hundreds of thousands. Personally I imagine a whole command structure under me taking care of everything that would be too time consuming to do personally. |
Thgil Goldcore
Advenus Classem
381
|
Posted - 2012.12.02 20:39:00 -
[4] - Quote
LOL56 wrote:I ran some numbers and i would peg my personal fleet at a strength (equating ships based on role and cost and not name) at approximately that of France or Italy giving me some 35000ish employes. At 200 ISK per person per year, this amounts to a piddly 7 million in wages per year. For the record I own 2 capitals, ~25 significant sub capitals and ~20 insignificant sub-capitals (over/under 50 mil in hull cost).
Likely will need to add about 50% of non-ship crew to your staff too. Think of the people who sit at dock and take care of your business there for you. Everything from longshoreman to accountants. |
Thgil Goldcore
Advenus Classem
396
|
Posted - 2012.12.16 07:49:00 -
[5] - Quote
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
I know this is CCP posting on crew size. but part of me wonders if its a bit small. I don't doubt the minimum ship complement size, but the maximum. Considering that a aircraft carrier in modern times about 300-400 meters long has a standard complement of 4000 people. The Idea that a carrier at least 10 times larger can only support about 3 times as many people seems not to quite add up. Particularly since on the Carrier description (the Amarr archon at least) it does note its purpose as 'troop transport.' 18,000 people at most just seems a little low...
But consider this a nerds nitpicking and not really meaningful at all. |
Thgil Goldcore
Advenus Classem
397
|
Posted - 2012.12.17 19:52:00 -
[6] - Quote
Well consider all the small tasks that need to be done just to keep the ship maintained. Even in the future, machines break down or have problems. Considering the nature of all the different possibilities for problems, its hard to think you'll have a robot able to do all of it without some input. So its easily conceivable to need crew for this at least. Although for short excursions a capsuleer likely could take control of a sub capital alone and fly it into combat... excessive wear and tear for any prolonged periods of time would likely prove fatal to the ship.
Also, larger ships like battleships or capital ships obviously would need crew because one human mind (no matter how spectacular and augmented) simply could not control all systems with the attention required to be most effective.
Lastly, for the whole building ships out in wormhole where do the crew come from? Well in an in game lore aspect, your character likely knew that they where going to be building and losing ships, so made sure there was enough complements on the station when it was setup. Also any ships you lose would have survivors which could help crew the next ship. Hope they are paid well! |
Thgil Goldcore
Advenus Classem
408
|
Posted - 2012.12.23 20:04:00 -
[7] - Quote
Horatius Caul wrote:The good thing about crews is that unlike automated systems they aren't reduced to useless scrap when your ship is hit by the EMP wave of a nuclear weapon.
considering some ammo for projectile weapons is just that... mini nukes being launched at a rate of a few hundred shells per minute... Very good thing indeed! |
Thgil Goldcore
Advenus Classem
408
|
Posted - 2012.12.24 03:08:00 -
[8] - Quote
The atmosphere takes the energy of the explosion and makes it into a much stronger EMP effect. In High atmosphere as used as an Ebomb it also spreads the effect over a much larger area making it FAR more effective. Otherwise the EMP effect is entirely offset by the force of the explosion destroying just about everything (making the EMP moot)... However an atomic explosion without an atmosphere does have EMP on its own merit, got everything from gamma to radio in those bad boys.
However entirely off the topic. |
|
|
|